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- Owner - A player character who posseses the Title for a building, either on their person on in their bank box.
Via Owner's menu can change the building sign text, set building policies for tenancy and visitors, change building locks and lock down contents. Can also sell the Title to a Player Character or to an NPC Architect.
- Tenant - A player character who has been granted tenancy by the Owner.
Refreshes building by double-clicking on sign or by opening door with key. Can instant-logout with or without a key.
- Visitor - A non-tenant who enters a building with the policy Visitors Welcome.
Can enter building without being flagged criminal. Can instant-logout with a key. Refreshes building by opening door with key.
- Trespasser - A non-tenant who enters a building with the policy No Trespassing.
Will receive a criminal flag upon entry to the building which will last for duration of stay +2 minutes. Should receive a Criminal Query (if enabled in UO.CFG) prior to entry into the building and the criminal flag being set, allowing them the option of not entering the building. Cannot instant-logout even if possessing a key to the building.
Player run "Inn of the Wilderness" - Player places house in a
desirable wilderness location. Sets sign text to "Rooms for Rent, 100gp/month, ICQ
xxxxxxxxx". Sets house policy to Vacancy, No Trespassing. Removes lock on front door.
A thief could enter to see if any valuable have been left unsecured, but would run the
risk of a tenant returning and seeking retribution.
Mage Tower - Tower built with pooled funds. Contributors to the project designated as
tenants. Tenants furnish building lavishly and tile the floor of the Rune Library with
runes for popular locations. Owner locks down furnishings and runes. Removes front door
lock. Sets policy to No Vacancy, Visitors Welcome. General public can freely make use of
the facilities, but can't steal anything. Any tenant can keep the building and its
contents refreshed by double-clicking the sign.
Mining Consortium - Group of miners pool funds to buy a Blacksmith Shop and place it near
a mine. Contributors are designated as tenants. Owner unlocks front door and sets policy
to No Trespassing, No Vacancy. Consortium members have a "safe haven" within
which they can smelt, log off with or without key and secure if under attack.
Joe the Hermit - Buys a house and places it within the guard zone of a town. He leaves the
house policy the default of No Vacancy, No trespassing. Bert the Thief hides on Joe's
porch and follows Joe into his house when he returns from adventuring. Bert is flagged as
a Criminal. Joe yells "Guards" and gleefully loots Bert's steaming corpse.