A few suggestions for the "Title" concept by Digger - Baja Shard
(Credit for many of the underlying concepts go to Smaug Provis)


  1. A "Title"
    After the new system is implemented,  the use of a deed to create and place a building generates a "Title" and 2 normal keys for the building.  One key and the Title to the building is placed in the character's backpack and a duplicate key is placed in the character's bank box.  The Title to the building is considered a registered and legal document, justifying it being treated the same as "newbie" items.  (non-stealable, stay-with-the-ghost) 

  2. Create the concept of the following 4 player relationships to a building.
    • Owner - A player character who posseses the Title for a building, either on their person on in their bank box.
      Via Owner's menu can change the building sign text, set building policies for tenancy and visitors, change building locks and lock down contents. Can also sell the Title to a Player Character or to an NPC Architect. 
    • Tenant - A player character who has been granted tenancy by the Owner.
      Refreshes building by double-clicking on sign or by opening door with key.  Can instant-logout with or without a key.
    • Visitor - A non-tenant who enters a building with the policy Visitors Welcome.
      Can enter building without being flagged criminal. Can instant-logout with a key. Refreshes building by opening door with key.
    • Trespasser - A non-tenant who enters a building with the policy No Trespassing.
      Will receive a criminal flag upon entry to the building which will last for duration of stay +2 minutes. Should receive a Criminal Query (if enabled in UO.CFG) prior to entry into the building and the criminal flag being set, allowing them the option of not entering the building. Cannot instant-logout even if possessing a key to the building.
  3. The Owner of a building manages his/her property via the Owner's Menu.  This menu is accessed by double-clicking the Title or by double-clicking the building's sign when the Title is in their possession or in their bank box. If line-of-sight is not enforced, the menu would then be accessible from any floor in the building. Accessing the menu via the Title or sign should also refresh the building and its contents. A Owner is always a tenant of the building. This tenancy cannot be revoked, only transferred via sale of the Title.

  4. Owner's Menu:
  1. Title Name:
    Make the name of a Title be "Title to the <house type><, named 'sign contents',> located at <sextant coordinates>".
    e.g. "Title to the Stone and Plaster House named 'Joe's Pad', located at 10�56'N 7�25'E"
    or if not a named dwelling,
    "Title to the Castle located at 10�56'N 7�25'E"


    This would help a potential Title buyer verify what he is buying.  It would also discourage players from always carrying Titles around with them, as it would allow someone snooping their pack to see where their building is located.
  1. Default Policies:
    Make the default policy for buildings when created or converted be -  NO VACANCY, NO TRESPASSING.
  1. Results of Clicking on Building Sign:
    1. Single-click
      1. Owner
        Displays Building name, Vacancy/No Vacancy, Visitors Welcome/No Trespassing, "You hold the Title to this building", decay status.
      2. Tenants
        Displays Building name, Vacancy/No Vacancy, Visitors Welcome/No Trespassing, "You are a tenant of this building", decay status.
      3. Others
        Displays Building name, Vacancy/No Vacancy, Visitors Welcome/No Trespassing, decay status.
    2. Double-click
      1. Master Key Holder - Allow house conversion to the new system, converting master keys to normal keys and generating the Title.
      2. Owners - Refreshes building and displays Owner Menu.
      3. Tenants - Refreshes building
      4. Others
        • Vacancy - Tenant Application
        • No Vacancy - "You can't use that"
  1. Sale of Title.
    The Owner can sell a Title to a player via the Trade Window, or to an NPC Architect .  To help with the existing housing glut,   an NPC Architect should always have the funds to buy a Title.  Architect pays 1/2 base value, direct deposited to bank, and demolishes building.

  2. Possible Scenarios
  3. Player run "Inn of the Wilderness" - Player places house in a desirable wilderness location. Sets sign text to "Rooms for Rent, 100gp/month, ICQ xxxxxxxxx". Sets house policy to Vacancy, No Trespassing. Removes lock on front door. A thief could enter to see if any valuable have been left unsecured, but would run the risk of a tenant returning and seeking retribution.

    Mage Tower - Tower built with pooled funds. Contributors to the project designated as tenants. Tenants furnish building lavishly and tile the floor of the Rune Library with runes for popular locations. Owner locks down furnishings and runes. Removes front door lock. Sets policy to No Vacancy, Visitors Welcome. General public can freely make use of the facilities, but can't steal anything. Any tenant can keep the building and its contents refreshed by double-clicking the sign.

    Mining Consortium - Group of miners pool funds to buy a Blacksmith Shop and place it near a mine. Contributors are designated as tenants. Owner unlocks front door and sets policy to No Trespassing, No Vacancy. Consortium members have a "safe haven" within which they can smelt, log off with or without key and secure if under attack.

    Joe the Hermit - Buys a house and places it within the guard zone of a town. He leaves the house policy the default of No Vacancy, No trespassing. Bert the Thief hides on Joe's porch and follows Joe into his house when he returns from adventuring. Bert is flagged as a Criminal. Joe yells "Guards" and gleefully loots Bert's steaming corpse.